txt_file "Chars\TemplateCharacters\BigFigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	action "Icon_Idle"
	cameraOffset x -0.005 y 0.27 z -0.18
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "BigfigHyperJump"
Ability "AudioReactionDataGenBigFig"
Ability "Super_Strength"
Ability "InteractWithCrackedLEGODefault"
Ability "Dash_Attack"
Ability "DestroyModeABomb"
Ability "DefaultInvisibility"
Ability "BigFigClimbing"
Ability "TransformToRickJones"
Ability "AttackStreaks_Abomb"
Ability "RandomPartyHatAbility" suppress

Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = -0.08, OffsetZ =  -0.15, CharHeight = 0.8, ZoomMultiplier = 1.1 )

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------



//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Abomb"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.5
		WidthScale 0.5
		MaterialScene  "VFX_Abomb"
		MaterialSpecial "vAbomb_Streak_Ob1"
	EndStreakData